Heaven Pipeline Subsystem


Pipeline subsystem deals with the process of rendering.
This is the heart of Heaven Engine. It provides animation mechanism, rendering process, and scene objects management and so on.
One of the main tasks of the subsystem is management of GPU programs.

Animation and controllers

Animation is a deep integrated part of Heaven Engine.
An animation is created by GPU parameter's transitions between several states.
GPU parameters can be managed by special objects - controllers.
The subsystem contains high level object model to create and manage animation process.

Scene entities

  • Visual entity
  • Spatial entity
  • Camera entity
  • Light entity

Last edited Aug 4, 2007 at 3:25 PM by daVinci, version 8


No comments yet.